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Improving Twitter Email Notifications

I am a regular Twitter user (@azollers), and I truly love the service because it connects me to a wide range of interesting people in my field. I feel a stronger connection to the UX community because of Twitter, and so leave my profile open to allow anyone to discover and follow me.

My biggest frustration with Twitter, however, is the proliferation of spammers in the form of bots, porn, and “social media marketers”. Not only do these profiles provide me with little value, I do not wish to be personally or professionally associated with them. My first defense against spam followers are the Twitter email notifications, which, when they actually work let me know who has followed me. These notification bring me no end of frustration because of their complete lack of information to help me make a decision regarding the legitimacy/credibility/interest of the person following me.

Twitter Email Notification

Twitter Email Notification

The current notification only provides the following information:

  • username
  • # of followers
  • # of tweets
  • # following
  • the link to the profile
  • link to block the person

Although the ratio of # of followers to # following is often a good indicator regarding the person – with a fairly equal ratio indicating that the person is not a spammer – it is not enough information. I am constantly forced to click on the link to visit the profile to get a better impression – and often accidently end up clicking the block link, because of poor readability.

The email notification would actually be much more useful if they contained the following information:

  • The bio
  • The full text of 2-3 most recent tweets
  • Contacts we have in common
  • Clear links to follow and block the person

Twitter already has all of this information and surfacing it would certainly help me make a reasonable decision about the individual. Whenever I am forced to view an individual’s profile, I always look at the bio first followed by their most recent tweets, RT, and mentions. If I could have this information up front, it would save me a lot of time and frustration, and actually make the email notifications valuable.

Filed under: Design, Social Media , , ,

What is User Experience Design?

I had a need yesterday for a quick definition of user experience and its subsequent value to business. I polled the twittersphere and scoured the web but didn’t find any resource that provided a “quick guide” to UX. Since I had an urgent need, I decided to write my own guide. The guide is a combination of my own ideas and resources (see reference list) I found on the web.

What is a user experience?
A “user experience” encompasses all aspects of the interactions an individual has with a company, its services, and its products.  An exemplary user experience meets current customer needs and anticipates future needs, exceeds customer expectations, sends a clear and strategic message, and delights the customer with innovative solutions.
For example, when Henry Ford built his first car, he was quoted as saying “If I’d asked my customers what they wanted, they’d have said a faster horse.” A company’s job is not to give users what they want, but to solve problems. The problems that companies are trying to solve are usually social, and so understanding people and how they interact with each other and their environment forms the key understanding and driving force of the product design and direction.
At the core, user experience advocates for the end-user and makes sure to bring the customer’s perspective into the decision making process. In order to achieve this user-centered approach, user experience designers engage in several activities:
Observe customers in their natural environment to understand how they are currently interacting with existing systems, as well as get insight into how users view the world (their mental models).
Build empathy and understanding of the customers within the entire product team
Work with stakeholders to create unified product vision and a user experience strategy. Both the vision and the strategy aim to balance the user needs with business goals.
Gather further customer data as needed to make educated design decisions
Utilize sophisticated design methodologies for ideation and innovation of alternative solution to existing options, and constantly ask, “How will this help the customer kick ass?”
Involve customers in the design process
Create a structure and organizational system for information environments
Ensure that the new solutions are useful, usable, desirable, findable, accessible, credible, valuable, memorable, and pleasing
Continually listen to customer feedback and adapt to changing customer needs
Keep in mind all the touch points of a user experience and ensure seamless integration between all components
What is the value in user experience?
In order to be competitive in the current global market, companies are embracing consumers and realizing the power of design.  A poorly designed product/service often frustrates customers, which ultimately affects the bottom line. A good customer experience correlates to loyalty. Loyalty corresponds to a customer’s willingness to buy another product from the firm, and a reluctance to switch business away from the firm. As any business knows, it is much more cost effective to keep existing customers than acquire new ones. Furthermore, the strong research aspect in user experience helps business understand why customers are behaving a certain way, and design can help influence behavior. Perhaps customers are dropping off during the checkout flow, not coming back to the site, or not renewing their license. User experience helps to find out why and provides solutions to the problem. For example, changing a single button on a site increased a site’s annual revenues by $300 million: http://www.uie.com/articles/three_hund_million_button
Ultimately, user experience design places a strategic emphasis on the customer, providing value for both the business and the customer. Efficiency is no longer sufficient to be competitive in the current economic climate, a company needs to differentiate through user experience by allowing the customer’s to kick ass, while gaining revenue!
Some cool graphics:
Elements of User Experience Design by Jesse James Garrett: http://www.jjg.net/elements/pdf/elements.pdf
Facets of user experience:
http://semanticstudios.com/publications/semantics/000029.php

What is a user experience?

A “user experience” encompasses all aspects of the interactions an individual has with a company, its services, and its products.  An exemplary user experience meets current customer needs and anticipates future needs, exceeds customer expectations, sends a clear and strategic message, and delights the customer with innovative solutions.

For example, when Henry Ford built his first car, he was quoted as saying “If I’d asked my customers what they wanted, they’d have said a faster horse.” A company’s job is not to give users what they want, but to solve problems. The problems that companies are trying to solve are usually social, and so understanding people and how they interact with each other and their environment forms the key understanding and driving force of the product design and direction.

At the core, user experience advocates for the end-user and makes sure to bring the customer’s perspective into the decision making process. In order to achieve this user-centered approach, user experience designers engage in several activities:

  • Observe customers in their natural environment to understand how they are currently interacting with existing systems, as well as get insight into how users view the world (their mental models).
  • Build empathy and understanding of the customers within the entire product team
  • Work with stakeholders to create unified product vision and a user experience strategy. Both the vision and the strategy aim to balance the user needs with business goals.
  • Gather further customer data as needed to make educated design decisions
  • Utilize sophisticated design methodologies for ideation and innovation of alternative solution to existing options, and constantly ask, “How will this help the customer kick ass?”
  • Involve customers in the design process
  • Create a structure and organizational system for information environments
  • Ensure that the new solutions are useful, usable, desirable, findable, accessible, credible, valuable, memorable, and pleasing
  • Continually listen to customer feedback and adapt to changing customer needs
  • Keep in mind all the touch points of a user experience and ensure seamless integration between all components

What is the business value in user experience?

In order to be competitive in the current global market, companies are embracing consumers and realizing the power of design.  A poorly designed product/service often frustrates customers, which ultimately affects the bottom line. A good customer experience correlates to loyalty. Loyalty corresponds to a customer’s willingness to buy another product from the firm, and a reluctance to switch business away from the firm. As any business knows, it is much more cost effective to keep existing customers than acquire new ones. Furthermore, the strong research aspect in user experience helps business understand why customers are behaving a certain way, and design can help influence behavior. Perhaps customers are dropping off during the checkout flow, not coming back to the site, or not renewing their license. User experience helps to find out why and provides solutions to the problem. For example, changing a single button on a site increased a site’s annual revenues by $300 million: http://www.uie.com/articles/three_hund_million_button

Ultimately, user experience design places a strategic emphasis on the customer, providing value for both the business and the customer. Efficiency is no longer sufficient to be competitive in the current economic climate, a company needs to differentiate through user experience by allowing the customer’s to kick ass, while gaining revenue!

Some cool graphics:

Elements of User Experience Design by Jesse James Garrett: http://www.jjg.net/elements/pdf/elements.pdf

Facets of user experience: http://semanticstudios.com/publications/semantics/000029.php

References

Nielson Norman Group definition of UX
UIE: The Difference between Usability and User Experience
Adaptive Path: Communicate the ROI for Design and Subject to Change: Creating Great Products & Services for an Uncertain World
Kathy Sierra: Subvert from Within: A User Focused Employee Guide

Forrester Research:
Culture and Process Drive Better Customer Experiences
Experience-Based Differentiation
The Business Impact of Customer Experience

Filed under: Thoughts, UX , , ,

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